【AI Plot Action Short Film】School Reveng
Multi-Image Reference
Reference1Video Prompt
Video Prompt — 20 seconds, 16:9, photorealistic live-action movie quality, bright flat fluorescent school corridor lighting, slightly cold desaturated look, handheld camera dynamism, tone of a Korean school revenge drama. Keep faces, hairstyles, school uniforms and location consistent. No blood. Character Binding: @Image1 YUK: pale blonde fluffy bangs, double braids, navy blue school blazer, light blue shirt, striped necktie, dark grey pleated skirt, black stockings and leather shoes. Preserve reference face and realistic skin texture. Bully 1: high black ponytail, thin bangs, arrogant personality, the first to provoke YUK. Bully 2: long black wavy hair, center part, cold and haughty; shouts angrily after watching her companion get knocked down. Bully 3: long straight black hair, center part, cold expression, finally confronts YUK face to face. All characters are Korean high school students played by adult actors. Strictly lock facial shape, hairstyle and school uniform; no face swapping or face blending. Location: Korean high school corridor, beige metal lockers, tall wooden-framed windows, long fluorescent lights, beige-grey flooring. Maintain consistent corridor spatial axis, character positions, damage and fallen positions across cuts. Precise Line Binding: 00:01 Bully 1 : “어찌, 이년 봐라? 많이 컸다?” 00:04 YUK (@image1): “아, 미안.” 00:09 Bully 2 : “저년이?!” No dialogue, voiceover or subtitles at other times. Natural colloquial Korean, accurate lip sync, lines cannot be swapped between characters. ===== Part 1 (00:00-00:09.2) ===== Shot 1 (00:00-00:03.0) — Humiliation by Lockers Medium shot, slightly low angle. Blonde double-braid YUK (@image1) stands leaning back against lockers with head down. High ponytail Bully1 stands in front of her, Bully2 and Bully3 stand on either side. At 00:00.3, Bully1 reaches out and pushes YUK’s forehead; YUK’s head tilts sideways from the contact and her twin braids sway. At 00:01, Bully1 wears a mocking smile and speaks clearly: “어찌, 이년 봐라? 많이 컸다?” Keep both people visible in frame while she speaks; other characters keep their mouths closed. YUK endures silently then slowly lifts her head. Real-time speed. Shot 2 (00:03.0-00:06.0) — Apology and Shift in Gaze Close-up on YUK’s (@image1) face. Blonde bangs partially cover her eyebrows, skin retains pores, faint sweat beads and natural flush. At 00:04, YUK speaks softly: “아, 미안.” Clear lip sync. She drops her eyes first, then slowly lifts her gaze toward Bully1, expression shifting from forbearance to calm. At 00:05.7, her right shoulder rotates slightly and her right hand begins to rise, preparing for the slap in the next shot. Real-time speed. Shot 3 (00:06.0-00:07.8) — First Slap Side two-person medium shot in corridor. Bully1 on left of frame, YUK (@image1) on right. Continuing the hand raise from previous shot, YUK swings her right hand quickly from right to left; palm makes clear contact with Bully1’s left cheek. Upon contact, cheek compresses slightly, head twists sideways, high ponytail whips up, expression changes from sneer to shock. Use very brief slow motion at ~10% speed at the moment of impact to emphasize the blow. Bully1 must NOT step back before the palm makes contact. Shot 4 (00:07.8-00:09.2) — Staggering Fall Back Carrying momentum from the slap, Bully1’s torso leans backward, stumbles, collides with lockers behind her then slides down to sit on the floor. Allow Korean-drama-style exaggerated impact, but must show footwork, inertia and physical collision; no unsupported flying. YUK remains standing in place, her right hand not yet fully retracted. Real-time speed. ===== Part 2 (00:09.2-00:20.8) ===== Shot 5 (00:09.2-00:11.2) — Bully’s Rage Front medium shot. YUK stares at her own right hand with a flicker of surprise, then regains calm. Behind her, long curly-haired Bully2 sees Bully1 collapsed beside lockers. At 00:09, Bully2 shouts in shock and anger: “저년이?!” The frame clearly captures Bully2’s face and lips while speaking; YUK and Bully3 must not say this line. Long straight-haired Bully3 stands beside her, coldly watching YUK. Real-time speed. Shot 6 (00:11.2-00:11.9) — Conflict Escalates Bully2 charges toward YUK first, Bully3 follows closely, two background accomplices close in from both sides. Camera pans quickly right, creating brief natural motion blur; frame lands on the direction of the charge. Real-time speed. Shot 7 (00:11.9-00:12.5) — Four Figures Closing In Low-angle corridor depth shot. Bully2, Bully3 and two background accomplices rush toward YUK, staggered front to back, not lined up in a neat straight row. Bully2 leads the charge, Bully3 slightly to the right. Skirt hems and hair swing naturally with running motion. Real-time speed. Shot 8 (00:12.5-00:14.4) — Consecutive Counterattacks Medium wide shot for continuous action. YUK sidesteps the reaching arm of Bully2, grabs her cuff using the bully’s forward momentum, pivots her and slams her against the side locker. A second background accomplice approaches from the left; YUK spins, blocks the incoming hand with her forearm, then delivers a sharp shoulder strike to unbalance her opponent. The two counters happen sequentially, do NOT make all people fly without contact at the same time. ~25–30% slow motion at key impact moments; rest remains real-time. YUK’s twin braids and skirt hem swing naturally. Shot 9 (00:14.4-00:15.5) — Two Fallen Continuation from previous shot. Bully2 slides down the locker door after impact; the other background accomplice stumbles and falls on the left side of the corridor. YUK stands center, breathing slightly heavy, turning to watch remaining opponents. Bully1 stays in place and does not stand back up. Slow motion gradually returns to real-time. Shot 10 (00:15.5-00:16.0) — Close-Range Sweep Strike One background accomplice lunges from YUK’s right. YUK twists her torso sideways, blocks the reaching hand horizontally with her right forearm, while extending her leg to block the opponent’s advance. The attacker falls due to forward momentum and blocked footing. Must show physical contact; opponent cannot fly away from a mere arm swing. Real-time speed. Shot 11 (00:16.0-00:16.4) — Turn to Lock Target Fast pan. YUK’s blonde twin braids whip as she spins to face the left side of frame. Long straight-haired Bully3 enters from the right, holding a cold furious gaze, ready to attack head-on. Clear left-right positioning established between the two characters. Real-time speed. Shot 12 (00:16.4-00:18.6) — Final Punch Side two-person low-angle shot. YUK on left, Bully3 on right. Bully3 raises her hand and swings toward YUK first. YUK dodges by tilting her head, rotates her hips and waist, throws a short forward right punch that physically strikes the side of Bully3’s cheek. ~15–20% slow motion at impact. Bully3’s head snaps backward from the blow, long black straight hair whips up; a small amount of loose paper flutters stirred by airflow from the movement. Bully3 loses balance, stumbles back and falls against lockers. No bloody wounds. Shot 13 (00:18.6-00:20.8) — YUK Leaves Wide centered one-point perspective. Beige lockers on both sides of corridor remain consistent. YUK (@image1) walks toward camera from deep down the corridor. Her pale blonde twin braids, navy blazer, light blue shirt, dark grey pleated skirt, black stockings and black leather shoes stay fully consistent. She does not smile or look back; expression is calm with suppressed anger. Bullies in the background stay in their fallen positions. Scattered sheets of paper drift slowly down. Real-time speed, ending with a brief hold on YUK’s gaze. Key Shot Beat List: 1. Head-push humiliation and Korean taunt (Shot1). 2. YUK’s gaze shift after apology (Shot2). 3. Slow-motion slap with physical contact and staggering retreat (Shot3–4). 4. Shouted shocked line from Bully2 (Shot5). 5. Fast camera pan and four-person advance (Shot6–7). 6. Two sequential counterattacks with clear action cause & effect (Shot8–9). 7. Slow motion final punch (Shot12). 8. Centered one-point perspective exit (Shot13). Speed Summary: Slow motion: Shot3 approx 10%, impact moment in Shot8 approx 25–30%, Shot12 approx15–20%. All other footage real-time. Slow motion only activates near key contact frames; it does not slow the entire shot. Energy Arc: Part1 (0–9s): Humiliation, apology, forbearance, first outburst. Part2 (9–20.8s): Shock, hostile group assault, consecutive counters, calm departure. Global Negative Constraints: No character identity mix-up, hairstyle alteration, blonde hair turning black, facial blending, or school uniform changes. No swapped dialogue between Bully1, Bully2, Bully3. No background characters speaking or incorrect lip movements. No people flying back before punches/kicks land, mass falls without cause, floating bodies, duplicated limbs, limb clipping. No character teleport between shots, fallen figures suddenly standing up, changing locker/corridor layout. No blood, close-ups of fractures or open wounds. No anime aesthetic, plastic skin, heavy skin smoothing, oily sheen, over-sharpening. Preserve natural pores, authentic skin texture, subtle film grain and real Korean school movie cinematography. No subtitles, watermarks, titles or voiceover.
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